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6 of the Worst New Product Failures

6 of the Worst New Product Failures
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Fear of failure is often referred to as the number one enemy of creativity. This is fair enough as well, given it’s one of the main reasons why individuals and organisations struggle to innovate.

Failure should be encouraged as long as it happens quickly and cheaply. Oh yeah and there is learning that comes from it that isn’t swept under the rug!

Here are some of the worst new product failures from some of the most prominent brands in the world.

1. NetFlix - Qwikster

In 2011, Netflix’s streaming service started making strides and the company was also looking to continue making revenue through their DVD-by-mail offering. They decided to launch a stand alone website called ‘Qwikster’ which was essentially a rebrand of their DVD-by-mail service. The idea to split the two services into different brands (and websites) angered many customers and after about a month, ‘Qwikster’ was no more!

2. Sony - Airboard

The Airboard attempted to be the iPad before the iPad even existed. However, Sony didn’t do a great job of it. The Sony Airboard was launched in 2004 and had some pretty impressive features for its generation. These features included internet access and the ability to stream TV wirelessly. Unfortunately, the price tag of approximately $1,300 did not attract many customers. The Sony Airboard was discontinued only 4 years after launch.

3. Nintendo - Virtual Boy

All the way back in 1995, Nintendo tried its hand at Virtual Reality. The Virtual Boy aimed to fill the void between the release of the Super Nintendo and the Nintendo 64. The results of the venture were not as Nintendo had hoped or expected and in early 1996 all game development on the system was suspended. Why did it fail? Some reasons cited were its high price, lack of portability and health concerns.

Workflow Podcast

The WorkFlow podcast is hosted by Steve Glaveski with a mission to help you unlock your potential to do more great work in far less time, whether you're working as part of a team or flying solo, and to set you up for a richer life.

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100 DOS AND DON'TS FOR CORPORATE INNOVATION

To help you avoid stepping into these all too common pitfalls, we’ve reflected on our five years as an organization working on corporate innovation programs across the globe, and have prepared 100 DOs and DON’Ts.

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Shay Namdarian

Shay is the General Manager of Customer Strategy at Collective Campus. He has over 10 years of experience working across a wide range of projects focusing on customer experience, design thinking, innovation and digital transformation. He has gained his experience across several consulting firms including Ernst & Young, Capgemini and Accenture.

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